Submitted by Comparative History Of Ideas
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RESCHEDULED DUE TO SNOW! NEW DATE/TIME
The Keywords for Video Game Studies graduate interest group’s (GIG) second event of the Winter Quarter is this Thursday, January 26, 3:30-5:30 PM, in Communication 226. This is our second public reading group/workshop of the year and will focus on the gaming term “Alt Play/Fandom.” (read more here)
There will be free food & drink!
In our discussions we will consider....
- Do these altplay/fandom activities extend the ‘magic circle’ or are they outside it? What would Huizinga say?
- How has the spread of broadband internet access at home influenced fan communities?
- How do altplay/fandom activities subvert or complement game designers’ intents? How do these activities affect or influence the relationships between designers and players?
- Does altplay represent an unintended ‘use’? How can designers leverage altplay activities to improve the User Experience of a game?
- What kinds of information management techniques or strategies might fans utilize to participate in altplay/fandom activities?
- What kinds of barriers exist to participation in altplay/fandom activities? Is participation ‘equal’? Is participation equally distributed throughout a fan community?
- Are ‘fair-weather fans’ really fans?