Submitted by Comparative History Of Ideas
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The Keywords for Video Game Studies graduate interest group’s (GIG) second event of the Autumn Quarter is this Thursday, November 17, 3:30-5:30 PM, in Communication 202. This is our second public reading group/workshop of the year and will focus on the gaming term “Time.” (read more here)
There will be free food & drink!
In our discussions we will consider:
- What are the distinguishable temporalities involved in gameplay?
- How do games use time as a resource? To what effects?
- How would a time-focused view of gameplay (rather than theme or genre-based focus) expand the critical conversation about games?